Shop & Scan Project

Background

We set out to understand how current employee operated checkouts and self-checkouts are meeting customers’ needs. We were able to provide a more user friendly and timely self-checkout experience for on-the-go shoppers.

User Research

Methods used:
Survey, heuristic evaluation, and informal observation

Tools used:
Google Forms, Google Sheets, SPSS, Xtensio, A-Z Screen Recorder

To collect a wide range of shoppers experiences, we designed a survey and received 94 responses. From that data we uncovered the following insights about shoppers:

 

85%

shop for groceries at least once a week.

 

40%

use self-checkout systems on a regular basis.

 

63%

choose self-checkouts over a traditional checkout.

 

We also uncovered the following user motivations and pain points with self-checkouts:

I like that you don't have to talk to anyone.

I hate waiting in long lines to check out.

The bagging alert is ridiculous.

 Information Architecture

Our research led us to build an information architecture that integrated a mobile application with an improved kiosk checkout interface.

Prototyping and Testing

Methods used:
Sketching, usability testing, iteration

Tools used:
Axure and Adobe Illustrator

As a team we created a mid-fidelity prototype for the mobile application and conducted 5 usability tests, where we discovered the following improvements:

  • Participants were confused by the flow of the the mobile application.

  • Some elements of the mobile application were not seen useful to users.

  • Most users felt like there was “too much going on” within the application.

 
 

Our usability studies led to a much more simplified version of the mobile application. It was also through this testing that we came up with the concept to have a planning mode versus a shopping mode.

 
 
Mobile App
Self-checkout app
 

Conclusion

This project proved to address an issue that we all experience on a regular basis. Several survey participants expressed that they didn't realize how strongly they felt about their self-checkout experiences. Through our research we determined a new mobile application paired with a redesigned kiosk checkout system were necessary to improve the user's overall experience. Future work would be to conduct usability tests on the high fidelity prototypes above.

Previous
Previous

Blue Chip Scholars (Research)

Next
Next

Mood Tracking App (Research + Design)